Create a chain of abstraction between a “real world” idea and its most abstracted form in existing game media. Show a gradient of different implementations of the idea with varying levels of abstraction.

Gradient of Abstraction

Analysis of the real to the abstract

Topics:

Develop the vocabulary and understanding to describe, analyze and develop components of games and gameplay

Develop abstraction design skills by analyzing how it has been applied

See how different levels of abstraction of the same idea informs different gameplay experiences

Analyze how different abstractions capture an experience in a satisfying way

Description

Create a chain of abstraction between a “real world” idea and its most abstracted form in existing game media. Show a gradient of different implementations of the idea with varying levels of abstraction.

Essay Assignment:

Instructions:

Choose a “real world” activity that is somewhat frequently represented as an experience in game mechanics.

Identify and describe the most abstracted form of this activity.

Analyze the activity implemented in different games (live-action, board, video, tabletop, etc.).

Identify and describe at least 5 implementations of this activity at different levels of abstraction.
Create a visual representation of this chain with the implantations in relation to the extremes.
Post your analysis and visualization to the discussion board.

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