Compare & Contrast Realism of Video Game & Film In Relation to Viewership and Reviews (Players & Audiences) –
How Do Narrative, Time, Aesthetic of One Form of Media Affect The Other?
Description
1. Detailed Analysis on both the video game & film, and its ability to convey realism;
2. Case Studies – (1) Lord of the Ring (EA GAMES & Films)
(2)Warcraft (GAME & FILMS)
3. Please help me to carry out qualitative and quantitive researches on scholars’ literature reviews on Game Studies and Film Studies, as well as players’ & audiences’ feedback;
4. Address the uniqueness of both forms of media & positiveness & negativeness;
5. Main argument: In terms of story-telling & realism, games encourage more active involvement and interaction than films, but it might break away from realisms as it’s not continuous, and gaming experience is more community based (collective) than films (more personal)
5. Required readings are attached and also this following link:
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