Select a current event that represents how wearable, media-based smart technology affects child and teen behavior.Identify whether there are socioeconomic issues involved, specifically regarding access to the technology.
Virtual reality has become more prevalent and available for gamers and for online activities. The youth of today enjoy the realistic aspect of virtual reality, and other forms of wearable technology influence children and teens. Select a current event that represents how wearable, media-based smart technology affects child and teen behavior. CURRENT EVENT: NOTE: VIRTUAL […]