Investigate how human anatomy can be classified and the techniques required to adjust these parameters on a 3d model, dynamically texture the models and enable the result to be rigged and controlled in a game engine.

Topic: Playable Avatar Customisation for Video Games

Paper details:

Investigate how human anatomy can be classified and the techniques required to adjust these parameters on a 3d model, dynamically texture the models and enable the result to be rigged and controlled in a game engine.

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