Investigate how human anatomy can be classified and the techniques required to adjust these parameters on a 3d model, dynamically texture the models and enable the result to be rigged and controlled in a game engine.
Topic: Playable Avatar Customisation for Video Games Paper details: Investigate how human anatomy can be classified and the techniques required to adjust these parameters on a 3d model, dynamically texture the models and enable the result to be rigged and controlled in a game engine.